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VR GAME DEVELOPMENT
WITH UNITY

Applied my 3D modeling, rigging and animating skills to create a VR game with Unity. Learned how to use particle systems, program in C#, light baking techniques, and deploy builds to the Oculus Rift/Go. Based off Unity's "Lost" demo.

1.

PROCESS 

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3D Modeling the Robot

Using knowledge gained from my internship at VirBELA to model a low-poly yet intricate model of the Iron Giant.

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2.

Rigging the Robot

Proved to be the most difficult yet rewarding part of this project. Learned to use bone constraints, helpers, and deformation tools to fully animate a 3D character.

3.

Creating a Unity scene

Learned to use particle systems, wind effects, the fog system, terrain/displacement maps, import materials, and the fundamental Unity UI.

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4.

Animating the Robot + Scene

Key framing the robot's movements, lights, and wind effects.

Learned to use animation weights, transitions, event calling, and states.

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5.

Audio

Creating background sounds and effects that matched the experience. 

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6.

VR/AR Deployment

Dealing with Virtual Reality SDKs, Oculus Integration Package, XR Plugin Management, and Oculus Touch Controllers. 

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